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Thread Statistics | Show CCP posts - 16 post(s) |

Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.19 23:13:00 -
[1] - Quote
so I've come to the conclusion that HACS should be on par with t1BCs in therms of tank including t2 resists and in damage but be not quite as fast as t1 and navy cruisers (~-10%)
I see no way around this(apart from nerfing navy cruisers and BC) since some navy cruisers are already very close to those specs at a lower cost and skill requirement compared to HACS (exceptions prove the rule)
example: augoror having slightly more ehp then harbinger, while harbinger has about a 5th more dps, augoror being way more maneuverable
verxor navy issue having a bit less then 3/4ths the ehp of myrmidon while having slightly more dps and again being way more maneuverable Fits
since HACS substantially more expensive and require more skill training HACS are obliged to be better then navy cruisers at least in some way Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.19 23:30:00 -
[2] - Quote
Prometheus Exenthal wrote:raawe wrote:Rise, whatever you do with sacriledge, make sure to add 1 more low slot. It's supposed to be brawler and it cant fit tank and spank properly to use bonuses. It does this just fine. The HAM boost from a few months back means you can actually use Rage ammo. The Sac is well into the 600dps range now (before heat), even if you just have a single BCU. The Sac changes are the best of the lot, and it doesn't need to be adjusted further.
just out of curiosity would you not use at least halve the drone bay for some ecm drones?
also maybe far into 500 1bcu + rage + 5xhammer II =569 1bcu + rage + 5xhob II =509
Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.20 14:21:00 -
[3] - Quote
Quote: Amarr: +1 mid to zealot, +1 low to sacrilege Caldari: +1 low to both (allow to properly nano, or switch to armor tank!) Minnie: +2 med -1 hi to munnin, vaga will be hard to tweak though, +1 med probably a bit OP Gallente: +1 med or low to deimos, +1 med or low to ishtar
I also disagree with this in some points
I think the eagle would get a lot more out of another high and a 6th gun this would also allow it to drop a mag for a nano and still do good dps 6 gun 3 mag it would be 534dps(with 200s) then being much more competitive with cerberus and the gallente hulls(its basically like the change to the ferox)
the vagabond also needs another high + gun above all else with the TE nerf its dps at range has been decreased by alot and it also will have to compete with the cerb and the buffer long range weapons
the deimos would get hardly anything from a 5th med slot much rather id have a spare high to fit a nos again or a low which is probably the most powerful option giving it more tank or spank
the ishtar absolutely needs another low the ishtar really can't spare more then one low for a DDA making it far inferior in dps to the gila Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.23 18:07:00 -
[4] - Quote
Onictus wrote:M1k3y Koontz wrote: In conclusion, T3s aren't an issue, Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.
I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s. Because right now HACs are the only ones that don't.
I think the only advantage i could see them getting right now is price/efficiency but does that even matter in null? Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.23 18:14:00 -
[5] - Quote
Onictus wrote:Crazy KSK wrote:Onictus wrote:M1k3y Koontz wrote: In conclusion, T3s aren't an issue, Back to the topic this thread is supposed to be focused on now so Rise can buff HACs into being not terribad.
I agree but people are screaming up and down for T3 nerfs because they are rolling all over the HACs roll whatever that is. My entire point was that HACs need to be buffed to the point that they offer SOME advantage in the roll over the T2s. Because right now HACs are the only ones that don't. I think the only advantage i could see them getting right now is price/efficiency but does that even matter in null? Sure it does, these things don't grow on trees SRP aside line members usually have to buy the hull. So you choice becomes insurable BC or uninsurable T2 that is going to get targeted first. I have apretty much every HAC except the Eagle and SAC, I usually fly something ~anything~ else over them.
so then if HACs got t1 BC stats with cruiser-esque speed there would be t3 fleets replaced by HAC fleets? Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
42
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Posted - 2013.07.27 19:03:00 -
[6] - Quote
on top of changes from the OP
Sacrilege: +1low +50pg Zealot: +1mid Cerberus: +1low +80pg Eagle: +1 high +1gun +150pg -400shield Deimos: +1low +245pg +30cpu +450armor switch mwd cap bonus for 7.5% med hybrid tracking bonus ishtar: +1low +175pg +40cpu +400armor roll drone bay bonus into hull add 10% to drone mwd speed per level change control range bonus to all drone types Vaga: +1gun +1low 145pg +150shield -shield boost bonus +10%to med proj falloff per level Muninn: +1med +1gun +215pg +120shield
those are the changes that would make HACs good enough to warrant their cost and possible be an alternative to tech 3 cruisers
tech 1 BC will still have more tank and dps in most cases, still cost only halve as much and require less skills to fly
Quote CCP Fozzie: ... The days of balance and forget are over.
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